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Rumor: EA cancels Wii Brutal Legend that might not even have existed [update]

[Update: EA's response: "Brütal Legend was never announced for the Wii." That's ... true ...]

Remember the rumored Wii version of Brütal Legend? It was rumored that EA planned to release a Wii version of the game, developed by someone other than Double Fine. The very mention of the project made Tim Schafer uncomfortable.

According to Destructoid, that Wii release, which we don't even know was real to start with, has been canceled. "Word has it that quality assurance testers who moved from Electronic Arts to Double Fine were recently let go," Destructoid notes, "after the demise of the project left their services unnecessary."

Whether the game was real and canceled or never existed at all, the net effect would seem to be the same: no Brütal Legend game on Wii. If it really was so bad that EA decided to cancel the project, we can only feel grateful that the company didn't subject Wii fans to the kind of embarrassment we had to endure whenever a screenshot of the Wii Dead Rising came out.

Current console adoption rate only now passing last cycle's, Pachter reports

Among the many fascinating (and not so fascinating) takeaways from Wedbush Morgan analyst Michael Pachter's recent and massive industry report are revelations about the current console adoption rate. As much as the Wii has seemingly penetrated previously untapped demographics (see grandma's now defunct bridge club) and ostensibly raised console adoption rates to new highs, the current generation is practically dead even with the last one when comparing the two generation's first four calendar years on the market. That is, from 2005 (when Xbox 360 launched in late November) through 2008, the current generation of consoles (Wii, PS3 and 360) combined for approximately 78 million unit sales, according to Wedbush Morgan estimates. Comparatively, from 2000 (the year PS2 launched) through 2003, the previous generation (GameCube, PS2 and Xbox) combined for 78–79 million unit sales. However, in this pivotal fifth year, Wedbush Morgan predicts the current adoption rate will begin to pull ahead of the previous rate.

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A 'slice' of Forza 3's Japanese cars and tracks revealed


With an October release just around the corner, Turn 10 is taking the time to slowly reveal the cars and tracks featured in Forza Motorsport 3. Today's details come from the Japanese region, with news that Forza 3 will feature the legendary Suzuka Circuit -- known as one of the most "dangerous motorsport race tracks in Japan" -- the Tsukuba Circuit and the Twin Ring Motegi, home of the Indy Japan 300.

Also revealed in today's press release were 17 of the game's 400 vehicles, featuring standard production cars like the 2006 Mitsubishi Lancer Evolution IX MR and 2008 Subaru Impreza WRX STi, as well as race models from Nissan and Toyota. A full list of the rides revealed today -- which Turn 10 promises is just a 'slice' of Japanese content -- can be found after the break. Brace your faces, racing fans, as Turn 10 trickles out more details for the upcoming racing sim in the coming months.

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Pachter: Nintendo is benefiting from global recession side effects


Normally when Wedbush Morgan analyst Michael Pachter whips out his crystal ball and starts getting the vapors, he doesn't have time to turn on his minirecorder and take down the futurespeak channeled through his body. Luckily for us (and you!), he not only recorded it this time, but also wrote it down in the form of the 2009 Interactive Industry Report! We delved through the beast of a document this afternoon and found an interesting segment regarding the Nintendo Wii relying on "slower adoption rates of current generation technology" (read as: high-def displays) to help boost sales.

Pachter writes on page nine of the report, "The global recession served to benefit Nintendo at its competitors' expense," referencing Microsoft and Sony as having slower console sales this generation due to HDTV functionality built into the systems. He argues that consumers who might purchase the Xbox 360 or PlayStation 3 are more likely to buy the Wii not only because of the lower price point, but because of the subsequent HDTV purchase price. "Expect most consumers to defer purchasing a PS3 or an Xbox 360 until they have purchased an HD monitor," Pachter explains. Though we're not convinced that the same folks who would be purchasing an Xbox 360 or a PS3 would be running out to buy a Nintendo Wii in every case, we digress. What say you, Joystiq Biomass?

Square Enix's 'Project Cube' becomes 'Death by Cube' for release


Square Enix's Robotron-ish shooter Project Cube has been bestowed its release name: Death By Cube. A European trademark noted by Siliconera a couple days ago had the site speculating that it was the final name, but Square Enix confirmed that to be the case today.

Squenix doesn't currently have any public assets to go with the game, so the best we can do is show you the (admittedly less than ideal) video of Project Cube after the break.

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Games accounted for one fourth of HMV's sales last year

British-based retailer HMV is happy to report it has made over £1.95 billion ($3.21 billion) in sales last year (ending April 25, 2009), making an easy profit of £63 million ($103 million). HMV saw profits rise 4.4%, up from £56.6 million ($93.1 million) in the previous year. Gaming, GamesIndustry.biz notes, played a big part in boosting the retailer's overall figures, thanks to the introduction of used games sales -- which is a tactic that has become quite popular as of late.

24% of all HMV's sales in the UK & Ireland were accounted to video games. This number is an increase of 4% over the previous year and also raises HMV's market share for gaming by 0.4%. HMV International also saw 12% of its total sales go to gaming and related technologies.

Overall, it seems HMV is pleased with how its new strategy with gaming is panning out. If this keeps up, the HMV logo change we've discussed before just might happen for real.

Pachter: PlayStation software sales will account for 31% of all games sold worldwide in 2009

Although Wedbush Morgan analyst, Michael Pachter, predicts PS2 will become somewhat irrelevant in 2009, he doesn't discount the combined strength of the PlayStation brand. He remains optimistic for the entire PlayStation family as he expects "software sales for Sony consoles to account for 31% of all game software sold worldwide."

Pachter indicated in Wedbush's annual Interactive Industry Report that, while the numbers have been dwindling for PS2, overall worldwide software sales for PS3 titles have more than doubled within the last year. In 2008, 62.4 million units of PS3 software titles have been sold -- a huge step up from the 29.6 million units sold in 2007. The momentum of this growth will carry into 2009, according to Pachter, who believes PS3 and PSP titles (the latter of which only saw a 15% increase in worldwide sales last year) will pick up PS2's slack.

PS3 titles will be the top sellers, despite the fact that Pachter predicts Sony won't "secure significant third party exclusivity" as it continues "to focus its internal development efforts on blockbuster games." It's interesting to note, in light of another report, this strategy hasn't really worked out for Sony.

The best of WoW.com: June 23-30, 2009


See that shocked look on Thrall's face above? That guy's the leader of the Horde, and he just read (on WoW.com, of course) that for the first time, players of World of Warcraft will be able to switch their factions -- players will be able to leave his Horde, and those dirty Alliance might come to his side. No wonder he's so shocked. That story and more in this week's most popular posts from Joystiq's Azeroth-obsessed sister site.

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Pachter: Mobile games are a fad, EA's emphasis on sector 'misplaced'


Some people in the video game industry predict the mobile games business could eventually grow to topple the handheld gaming market, Wedbush Morgan disagrees. In its July industry report, analyst Michael Pachter estimates the mobile games industry is currently closer to $2 billion and, even with expected growth, the market may only expand to $4-6 billion in the next three to five years.

In a section titled "Mobile Phone Games are a Fad," Pachter explains that, while 1 billion iPhone applications have been downloaded across 31 million Apple products sold, "it is not evident that more than 20% of these downloads are games." Suggesting the iTunes App Store has generated "under $400 million in game downloads" in its first year. Pachter does predict the mobile game industry will grow at 25% per year for a few years, but will eventually fall as competing devices enter the market.

The report also calls Electronic Arts' emphasis on mobile games "misplaced." EA Mobile has grown steadily over the last few years, but the report estimates the mobile games division is -- along with that of competitors Gameloft and GLU Mobile -- "barely profitable."

According to the report, finger pointing in Apple's camp should directed toward the "open forum" structure of the store and Apple's business model. Apple runs the game download service for an estimated 30% fee, leaving 70% to the game's publisher, the report claims. The section on mobile games goes on to conclude that handheld systems, like the new PSP Go, will "maintain its niche, without significant cannibalization" from the mobile games industry.

Renegade Kid working on platformer for DS


Renegade Kid is apparently working on a kid-friendly platformer for the DS while it develops a sequel to Dementium. The developer showed IGN that its other new project is Maximillian and the Rise of the Mutant Mudds. Players will use a water pack (think Mario Sunshine) to double-jump chasms of doom and squirt the baddies to death.

Renegade Kid plans to push its already impressive technical knowledge with the DS even further with Mudds. The developer doesn't know if it'll go the retail route or check out DSIware, and there isn't so much as an inkling of a release window. Check out a video of the game after the break.

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Zipper dev diary reveals the three factions of MAG


Out of all of humanity's social needs and desires, we all love the feeling of belonging the most. People just can't get along without the comfort and support that can be provided by bowling leagues, church groups, family circles or bloodthirsty para-military contractors.

The latest developer diary for Zipper Interactive's 256-man melee, MAG, reveals the three PMCs featured in the multi-multi-multiplayer shooter. You'll get to choose between the traditional military forces of Valor, the high-tech armada of Raven or the brutal, low-tech armies of S.V.E.R. (pronounced "sever"). Check out the three outfits in the video above, and let us know who you're thinking about enlisting with.

Pachter: Current console cycle to go on and on, expect lots of SKUs


Wedbush Morgan's Michael Pachter already told us about the inevitable WiiHD (inevitable to him, anyway), and that he thinks this cycle will be the last, and in his massive 201-page report Wedbush Morgan sent out recently, he reiterates both, but pointed out that this console cycle will outlast any other in history's past due to two things: HD displays and console SKUs.

Pointing to the small adoption rates for HD displays, Pachter says that unless consumers start coming out in droves to pick up HD displays, these consumers aren't going to feel compelled to pick up a HD-compatible console (or upgrade from their Wii). This, he feels, adds longevity to the current cycle, stating that current-generation console sales will go long tail, and says that the lower-than-expected adoption rates for consoles suggests a longevity not seen in the past. He also suggests that the increased developmental costs of this generation will cause developers and publishers to milk this generation for all its worth, extending its life that much more. And, due to this, Pachter believes that console sales won't reach their peak until early next decade, when HD adoption rates will also supposedly hit their peak.

And speaking of higher costs, manufacturers are looking to cut costs, and that's where the value of optional SKUs comes in. Pachter points out that as console manufacturers come up with new ways to cut corners, they will offer SKUs taking advantage of this. Pachter points to the PS3 Slim as an obvious release for later this year, and the numerous different packages we've seen offered for the Xbox 360 as examples of this new mentality.

Top brands of 2008 owned by Nintendo, EA, Activision, and not Sony

Wedbush Morgan Securities' 2009 industry report includes a list of the top thirty brands of 2008. The report notes that of the companies whose brands appear on the list, Nintendo, EA, and Activision were the only three with more than one brand to generate over $100 million at retail in the US last year.

And boy, did they. The top brand of the year, Guitar Hero -- perhaps you've heard of it -- was responsible for $992 million in US sales in 2008. The next two brands, Mario Bros. and Rock Band, generated $761 million and $662 million, respectively.

One company is notably absent from the top brands list: "Most strikingly," the report reads, "Sony had no top 30 brands for the third year in a row." Microsoft had two brands on the list (Gears of War and Fable) and Nintendo had four (Mario Bros., Wii Fit, Wii Play, and Pokémon). See the list of brands after the break.

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Dreamkiller: It's like Psychonauts and Painkiller had a baby


click to PROBE THE INSIDIOUS DEPTHS OF THE SUBCONSCIOUS (ie: peep the gallery)

What is Dreamkiller? It's like Psychonauts and Painkiller had a baby, and that baby has grown into an angry teenager who then scratched the design doc for the game on the outside of his notebook. Mindware Studios – the developers behind Painkiller Overdose – are back to "probe the insidious depths of the subconscious" with Dreamkiller for the Xbox 360 and PC platforms, available this fall.

Ever wanted to go "inside the dark and twisted nightmares of tortured souls possessed by unknown forces"? Yeah, us neither ... but that's just what you'll do in the "role of Alice Drake, a psychologist with the extraordinary ability to enter the minds of her patients and combat the ravenous foes haunting their dreams." So, 12 "mega-bloodbath" single-player levels and "numerous multiplayer modes" are what they're offering.

The bad news: that same design doc was already used for some levels in Psychotoxic, where you also play a female protagonist who can enter people's dreams and do battle with their subconscious. Our own Ludwig Kietzmann, in a previous life, wrote, "Setting yourself on fire and then diving into a pool of broken glass is more fun than playing this absolute disaster of a game." So, the good news: it couldn't possibly be any worse than Psychotoxic.

Gallery: Dreamkiller

Pachter: Crysis via OnLive like 'playing on a fully-optimized gaming PC'


No, it's okay. You can read that again. According to a report released by Wedbush Morgan's Michael Pachter, the company was given a demo of streaming game service OnLive this past March. Pachter states that latency between the user and OnLive's servers is supposed to be no more than 80 milliseconds, while the games he demoed were running at 25 milliseconds. While Pachter isn't certain if OnLive will "dominate any time soon" he believes that the micro console's video conferencing feature "will likely attract widespread demand." (Wait, it plays Crysis like a gaming PC and it's video conferencing that will sell this thing?)

Pachter states that OnLive should appeal to families that have yet to buy into the current generation of consoles, especially if the service is priced right. The sweet spot, apparently, is right around $5 a month. A higher price could be met with "consumer resistance," says Pachter. Furthermore, Pachter is already predicting that OnLive may not last long as a standalone service, suggesting that it might be purchased by another company and offered as "part of an expanded service offering."

For example, Microsoft could purchase the company to further expand the Xbox as an entertainment hub -- Pachter notes Microsoft's previous acquisition of WebTV, which was co-founded by OnLive CEO Steve Perlman. That's assuming neither Apple nor Verizon beat Microsoft to the punch, of course.

It's too early for us to say if any of this will come to pass -- we're not analysts, after all -- but we were certainly impressed with our own OnLive experience. Still, until we can plug OnLive into our internet and play Crysis for ourselves, we're a bit skeptical. That's okay though, because we're supposed to be.

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